Build stuff and you will learn all patterns of this craft, eventually.
They are Gathering (plants), Scavenging (pick junk up off the ground), Fishing, terraforming (change the shape of the ground around tribal zones), Logging (chopping down of trees), Hunting (this is not the skill to hunt animals, but to skin, debone, decapitate of killed animals and humans), Hiding (the ability to hide yourself, works best at night, higher skill level lets you hide better), Jumping, Swimming, RunningĬrafting Skill – you primary crafting skill, this skill is the craft that you will be best at, and able to learn patterns through “grinding,” or practicing your craft. These are mostly “gathering” type skills, to get resources.
I do not know when/if they will be added, but the skill is present. Neither Pole arms nor Staves are currently in game at this time of the Beta. (There are plans for Bows in the works, but will be after launch.)Ĭombat Weaponry – These are Axes, Blades (knives, not to be confused with crafting tool style knives), Clubs, Pikes, and Pole arms and Staves. All other skills will start at 5, and slowly decay to 1 if you don’t use them at all.Ĭombat Style – this is your primary combat style, Armed Combat (1-handed), Unarmed Combat, Dodging, Parrying, and later a type of 2-handed combat, and “Ranged Combat,” when they add that to game. These are the skills in which will be skill level 25 at the start of the game. Next, you get to choose your Character’s starting skills. I know religion was “changed” of sorts, but am not sure if there was something that took its place. If a Guide or Developer could respond and let me know which of these need modified or changed, please let me know. *All Skills marked here, I am not sure if are in game, or will be game. Healing *, Cooking, Animal Taming, Faith *, Religion *, Experience * Poisoning *, Healing *, Architecture, Reading *, Religion *Ĭooking, Fishing, scavenging, Foraging, Hiding, Detection, Stealing, Woodwork, Fire BuildingĪnimal Taming, Tribal Leadership *, Religion *, Fail *, Luck * The effects of stats can be found in the game manual, but for ease, am copying it here:Ĭarrying, Capacity, Combat Damage, Logging, TerraformingĬombat Speed, Jumping, Swimming, Climbingīasketry, Tool Craft, Woodwork, Bone Craft, Leather Craft, Tailoring, Cooking, Fire Building, You can decide to leave the stats at 50, and just spend your bonus points, or take away from the stats at 50, reducing them, and then add those points to other stats.
You can raise, as well as lower, all the stats on this list, as far or high as you feel like, but you start with a set amount of “pool points.” You get 100 bonus points, along with every stat at 50. They are Strength, Fortitude, Agility, Dexterity, Intelligence, Spirit. There are 6 stats, each affecting different in game skills and functions. Every stat shown can be adjusted any way you want.